Neutral Air: Scoop Punch
I never finished my Rayman ideas, so now it’s time to fix that.
So, if there’s any 3rd Party that’s practically guaranteed to be in the next Smash, it’s Rayman. Ubisoft has always been on good terms with Nintendo, and despite having a setback with the Wii U, they still acknowledged each other with trophies and costumes; then we got that amazing hoax from Smashified, and now we have that Mario and Rabbids crossover coming this month on the Switch! I’m certain that whenever the next SSB starts getting revealed, Rayman will be one of the latest guest fighters to set foot in the arena, but for now let me show you a hypothetical idea for his N Air:
To begin, Rayman performs a swift uppercut that raises victims upward a bit. The hit is sturdy and doesn’t provide as much knockback as Rayman’s fists normally dish out, but just as he finishes with this uppercut…Rayman follows up with a strong jab to punch his target away! He fires off his inactive fist from the first drawing, curving it slightly and extending it a nice distance to blast foes in a slightly downward trajectory. The distance that he launches this fist from coupled with the speed makes this hit reliably strong, and while the knockback is downward-oriented the move is far from a meteor smash due to the slight curve of the shot.
Rayman’s NAir is a 2-hit attack that has his uppercut provide the setup for his punch, as it potentially can scoop up foes beneath and in front of him so he can send them flying forward. Since he’s attacking with his fists in this case, Rayman’s delivering some decent damage and solid knockback–especially in the 2nd shot’s case due to his hard-hitting nature; this means that many hits that involve his fists can be reliable for KOs, and while the move is performed quickly, Rayman has a touch of ending lag due to the 2nd strike. The ending lag is common among all his aerials honestly.
Rayman technically doesn’t have a Neutral Air equivalent in Origins/Legends, since pressing the attack button while airborne will have him do a variety of attacks (at least 4 AFAIK), so I figure why not make one myself. Since he strings together a bunch of hits in those games I decided to use one and take it in my own direction. The uppercut above is actually what one of those random attacks are; I paused the game and re-drew it, but the 2nd drawing is something I came up with to be an add-on to the attack. So, credit for the 1st drawing goes to Ubisoft; the 2nd drawing and the concept of this NAir comes from me.
Done digitally. Rayman is Ubisoft’s Smash is Nintendo’s
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